GAME INFORMATION
Game Title: Ys IX: Monstrum Nox
Platform Played:PlayStation 4
Available Platforms:PlayStation 4, PlayStation 5, Nintendo Switch, PC
Media Type: Physical
Developer:Nihon Falcom
Publisher:NIS America
Genre:JRPG
Release Year:2019
PLAY ENVIRONMENT
Playtime:30 hours
Completion Status:Completed
Difficulty:Normal
Graphics Mode:Default
Playthrough Type:Standard playthrough
Game Version:Latest Release
Controller Used:DualShock 4
Display Environment:1080p Monitor
QUICK VERDICT
Ys IX: Monstrum Nox is a fast, stylish, and very enjoyable action RPG that gives the long-running Ys series a darker tone without losing its adventurous spirit. Its movement abilities make exploration feel exciting, the combat is quick and satisfying, and the cast gives Balduq a strong sense of life. It does have some weak points, especially visual blandness, uneven performance, and tower defense sections that could have used more depth. Even so, Ys IX remains a strong entry in the series and a great starting point for players curious about Ys.
PROS & CONS
pros
- Fast and satisfying action combat
- Excellent movement abilities
- Strong sense of adventure
- Easy to enjoy without deep series knowledge
- Good side quests
cons
- Visuals can look plain outside key areas
- Combat can feel too easy on normal difficulty
- The city setting may feel slow at first
STORY & NARRATIVE
Ys IX: Monstrum Nox follows Adol Christin, the red-haired adventurer who has spent decades travelling across the Ys series, finding strange lands, meeting new people, and somehow getting involved in every supernatural crisis possible. This time, Adol arrives in Balduq, a prison city controlled by the Romun Empire. Before he can settle in, he is arrested for his long history of “incidents” across the world.
This opening is one of the most charming parts of the game. Ys IX understands Adol’s legacy and has fun with it. The interrogation scene gently pokes fun at series traditions, such as Adol always ending up near disasters, losing important artefacts, or becoming involved in events much larger than himself. It gives the story a light sense of humour before the darker mystery begins.
After escaping prison, Adol is cursed and transformed into a Monstrum. He gains a new identity, The Crimson King, along with a darker outfit and supernatural powers. From there, the story becomes focused on the secrets hidden beneath Balduq, the mysterious Grimwald Nox, and the other Monstrums who are tied to the city.
The narrative is mostly self-contained, which makes Ys IX easy to recommend to newcomers. Long-time fans will notice references and jokes, but this is not like a heavily serialised RPG where you need to play eight previous games to understand what is happening. You can start here and still follow the main story comfortably.
The tone is darker than Ys VIII: Lacrimosa of Dana. Balduq is not a bright island full of natural beauty. It is a prison city filled with stone streets, hidden pain, political tension, and old secrets. This gives Ys IX its own identity. It is still adventurous, but there is a heavier atmosphere around it.
The story is not as complex or detailed as Falcom’s Trails series, but it does enough to keep the player invested. The main mystery gives the adventure direction, while the side quests help show the ordinary lives of people living under occupation. This balance works well. Ys IX is not trying to be a slow political epic. It is an action RPG with a strong heart, a clear mystery, and a cast worth helping.

GAMEPLAY & SYSTEMS
The main strength of Ys IX is how good it feels to play. Combat is fast, direct, and easy to understand. You control a party of characters, switch between them during battle, and use different attack types to break enemy weaknesses. It is simple on the surface, but it has enough rhythm to stay enjoyable across the campaign.
Normal battles are built around quick movement, skill attacks, dodging, guarding, and keeping pressure on the enemy. It is not a slow or tactical combat system. It is more about flow. You move quickly, cut through groups of enemies, trigger special moves, and keep the momentum going.
On normal difficulty, the combat can be quite easy. Players who enjoy musou games or fast hack-and-slash action will feel comfortable almost immediately. However, this also means the game can sometimes lack challenge if you do not raise the difficulty. For players who want deeper combat, I would recommend playing on a higher setting. Enemies become more dangerous, timing matters more, and systems like Flash Guard and Flash Move become more important.
Flash Guard and Flash Move are two of the best parts of Ys combat. A well-timed guard can slow the action and reward careful play, while perfect dodges create openings for counterattacks. These systems make harder fights more engaging and give the combat a sharper edge. It still does not become a Soulslike, and it is not trying to be one, but it does become more satisfying when the game asks you to pay attention.
The biggest new feature in Ys IX is the Monstrum Gifts. These are special movement powers that change how exploration works. Crimson Line lets Adol grapple across gaps and rooftops. Hunter’s Descent lets him glide. Heaven’s Run lets him run up walls. Other Gifts expand exploration even further as the game continues.
These abilities are the reason Ys IX does not feel like a simple repeat of Ys VIII. The structure and combat may be familiar, but the movement gives this entry a different flavour. Once the Gifts open up, Balduq becomes much more enjoyable. Rooftops, walls, hidden paths, and vertical spaces all become part of the adventure.
The Gifts are also used in combat. Crimson Line, for example, can pull you straight towards an enemy, making battles feel even faster. This connection between movement and combat is one of the game’s best ideas. It makes the Monstrum curse feel useful in both story and gameplay.

WORLD DESIGN
Balduq is the heart of Ys IX, and at first it can feel a little underwhelming. Compared to the natural beauty and variety of Ys VIII’s island setting, a grey prison city may not seem as exciting. The early hours can feel slightly restricted, especially when areas are locked off and exploration is limited.
However, Balduq improves as Adol gains more Gifts. The city slowly changes from a simple hub into a playground. You begin climbing walls, crossing rooftops, gliding over streets, and finding hidden routes. This gives the world a strong sense of growth. The city itself does not change, but the way you move through it does.
This is a very good design choice. It makes progression feel physical. You are not only getting stronger in combat. You are learning how to exist in the city differently. Areas that once felt closed begin to open up. Paths that once seemed impossible become natural. This gives exploration a satisfying rhythm.
Outside Balduq, the environments are more traditional. There are plains, ruins, caves, and dangerous areas filled with monsters. These locations are enjoyable to explore, but they are not always visually memorable. Some areas can feel plain compared to stronger RPG locations. They serve their purpose, but they rarely stand out as the best parts of the game.
The side quests help give the world more personality. Many are short, but they often connect to Balduq’s people, its political problems, or the Monstrum cast. They are not just empty checklist tasks. They give you reasons to care about the city and the people living in it.

VISUAL DESIGN
Visually, Ys IX is a mixed game. The character designs are strong, especially the Monstrums. Adol’s Crimson King outfit is stylish, dark, and instantly memorable. The other Monstrums also have clear silhouettes and strong colour identities, which helps them stand apart from ordinary townspeople.
The darker style suits the story well. Balduq’s prison walls, gothic atmosphere, and shadowy streets help create a different mood from Ys VIII. The game has a strong visual concept, even if the technical quality does not always match it.
The weakness is in the environment detail. Many outdoor areas look quite plain, and some textures lack sharpness. The city can also feel visually repetitive because of its heavy use of stone streets, walls, and similar building shapes. This does fit the prison city theme, but it can make certain areas feel less exciting to look at.
The visual design works best when it focuses on mood, characters, and movement. Running across rooftops as the Crimson King, gliding through the air, or fighting waves of monsters in the Grimwald Nox can look stylish. But when you stop and look closely at the world, the limitations become easier to see.

SOUND & MUSIC
The music is one of the most reliable strengths of Ys IX. Falcom games are known for strong soundtracks, and this entry continues that tradition. The battle themes are energetic, driving, and full of momentum. They fit the fast combat perfectly.
The music gives the game a strong sense of movement. Even simple encounters feel more exciting because of the soundtrack. During exploration, the music helps support the darker tone of Balduq without making the game feel too heavy.
Voice acting is also solid. The cast has enough personality to make the Monstrums enjoyable, and the stronger characters leave a clear impression. White Cat and Renegade are especially memorable because they bring different emotional tones to the party. White Cat adds sweetness and warmth, while Renegade brings a quieter sense of determination.
Some characters are less successful. Feral Hawk, for example, can feel like a standard edgy rival type. He is not terrible, but compared to the more interesting members of the cast, he feels less fresh.
Overall, the sound and music support the adventure very well. The soundtrack keeps the pace alive, and the voice work helps make the party feel like a real group of people rather than just combat tools.
PERFORMANCE
Performance is one of Ys IX’s weaker areas. During normal exploration and combat, the game is usually playable and enjoyable, but there are noticeable issues in busier areas. Frame rate drops can happen when the screen becomes crowded, especially in larger city sections or during Grimwald Nox battles.
The Grimwald Nox missions are where these issues become most obvious. These battles involve waves of enemies, effects, movement, and defensive objects, so the screen can become very busy. When the frame rate dips, it slightly weakens the smoothness of the combat.
There can also be texture pop-in, where parts of the environment appear late or shift in quality as you move through the world. This is not game-breaking, but it does make the presentation feel less polished.
A crash during a Grimwald Nox battle is also worth mentioning. Thankfully, Ys IX has a good auto-save system, so progress loss is not too painful. Still, a crash is always frustrating, especially in the middle of a combat-heavy section.
The performance problems do not ruin the game, but they do hold it back. Ys IX is fun because it is fast and fluid, so anything that interrupts that flow stands out.
DIFFICULTY
Difficulty Rating
4 / 10
Ys IX is not a very hard game on normal difficulty. Most regular enemies can be defeated quickly, and the fast combat system gives the player a lot of control. If you have played action RPGs before, you will likely move through much of the game without serious trouble.
The game becomes more interesting when played on a higher difficulty. Stronger enemies encourage better dodging, guarding, healing, and skill use. Boss fights also become more rewarding when you have to learn patterns instead of simply attacking until the enemy falls.
This is not a game for players looking for brutal difficulty. It is not Sekiro, Dark Souls, or Nioh. It is more about adventure and momentum than punishment. But if you want the combat to show more depth, increasing the difficulty is the best choice.
Grimwald Nox battles can become harder if you ignore the defense upgrades. These tower defense style missions ask you to protect a crystal from waves of monsters. You can build and upgrade defensive tools like cannons and towers, but you cannot freely place them wherever you want. Because of that, the strategy side feels limited.
Once you understand that you should upgrade your defenses properly, Grimwald Nox becomes more enjoyable. It is not a deep tower defense system, but it does provide intense combat and a good excuse to cut through waves of enemies.
REPLAY VALUE
Ys IX has decent replay value, especially for players who enjoy completion, higher difficulties, and action RPG mastery. A first playthrough gives you the main story, side quests, exploration, character progression, and Grimwald Nox missions.
After finishing the story, the main reasons to return are higher difficulty runs, cleaning up side content, improving combat performance, and chasing trophies or full completion. The movement system also makes simple exploration more enjoyable than it would be in a slower RPG.
That said, Ys IX is not endlessly replayable. Once the story is finished and the map is explored, most players will probably feel satisfied moving on. It is a good game to complete, enjoy deeply, and then leave respectfully unless you are a dedicated Ys fan or trophy hunter.
RECOMMENDED FOR
Recommended for:
- Players new to the Ys series
- Fans of fast action RPGs
- Players who enjoy anime-style party adventures
- JRPG fans who want something shorter and more direct
Not recommended for:
- Players who want a very deep combat system
- Players who dislike repetitive enemy waves
- Players who dislike anime-style storytelling
- Players who want a large open world
PERSONAL EXPERIENCE
The more I played Ys IX, the more I appreciated it. At first, I was unsure about Balduq. Compared to the brighter and more open feeling of Ys VIII, the prison city felt colder and less exciting. I was worried the game would feel too restricted.
That changed when the Monstrum Gifts started to unlock. Once I could grapple across rooftops, glide through the air, and run up walls, the city became much more enjoyable. Balduq started to feel less like a cage and more like a vertical playground. The movement gave the game its own identity.
I also became more invested in the characters than I expected. Ys IX is not the deepest story-driven RPG, but it has warmth. The Monstrums are fun to spend time with, and the side quests give them more meaning. I especially liked White Cat and Renegade, who both brought a softer emotional side to the story.
The combat stayed enjoyable throughout. It is simple, but it feels good. Sometimes that is enough. There is a clean satisfaction in cutting through enemies, collecting materials, upgrading equipment, and moving forward. On a higher difficulty, the systems become more rewarding, especially when Flash Guard and Flash Move are used properly.
The Grimwald Nox battles were not perfect, but I still enjoyed them once I understood how important the defenses were. They are not deep strategy sections, but they are loud, fast, and satisfying in a simple way.
Ys IX is not flawless. The performance issues were noticeable, and the visuals are not always strong. Some parts of the world look plain, and the combat may be too easy for some players. But the game has a good heart. It understands adventure. It understands movement. It understands the joy of picking up a sword, helping a city, and uncovering one more mystery with Adol Christin.
FINAL VERDICT
Ys IX: Monstrum Nox is a strong action RPG that gives the Ys series a darker setting while keeping its fast combat and adventurous spirit intact. It may look and play similarly to Ys VIII in some ways, but its movement abilities give it a clear identity of its own.
Balduq starts slowly, but once the Monstrum Gifts open up, the city becomes exciting to explore. Grappling, gliding, and wall-running make movement feel fast and free, and they help the game stand apart from other action RPGs.
The story is simple but effective. The mystery of Balduq, the Monstrum curse, and the lives of the people under Romun control give the adventure enough emotional weight without overwhelming the player. It is also easy for newcomers to understand, making Ys IX a good entry point into the series.
The combat is quick, stylish, and satisfying, though it benefits from a higher difficulty setting. On normal, it can feel too easy, but when the game asks you to use dodges, guards, and timing properly, the battle system becomes much more enjoyable.
Its weaknesses are clear. The visuals can be plain, performance can dip, and Grimwald Nox is not as strategic as it could have been. Even so, these problems do not erase what the game does well.
Ys IX: Monstrum Nox is an easy game to recommend to action RPG fans, Ys newcomers, and players who want a shorter, self-contained JRPG with strong movement and a memorable party. It is not the most polished or ambitious RPG, but it is full of energy, charm, and adventure.
The Court of the Crimson King welcomes both new and returning adventurers.